> For the complete documentation index, see [llms.txt](https://wyldfire-roleplay.gitbook.io/wfrp-public-library/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wyldfire-roleplay.gitbook.io/wfrp-public-library/criminal-rules/vehicle-chase-rules.md).

# Vehicle Chase Rules

1\. Vehicle chase rules: All chases must last a minimum of 10 minutes before any swaps, blocks, or jumps are allowed, unless the police have **clearly** attempted a P.B.S. (Pit, Box, Spike) maneuver on the ca&#x72;**.** Once this occurs, it is the only exception to the above rule. **Keep in mind that desync does occur from time to time.** Any of these actions taken before the specified time or before meeting the requirements can result in punishment for FailRP. \
\
&#x20;2\. Blocks and jumps are allowed, however trying to pull these off  before the specified time or before meeting the requirements can result in punishment for FailRP.&#x20;

3. After a chase has begun there is a maximum of 1 vehicle swap.
4. You may only use one car as your initial getaway vehicle. Additionally, you are allowed only one intercept or swap car. A maximum of two cars is permitted in total.
5. Motorcycles and quad bikes are not to be used in crime until the Moto Unit is fully up and operational.\ <br>

{% hint style="danger" %}
No aircrafts, skateboards and bicycles are to be used in crime!\
Stealing of military vehicles is prohibited!
{% endhint %}
